July 2024,
NetEase Leihuo Studio.
position: System Design Intern.
During the internship at NetEase Leihuo Studio in China, I took part in system design for a major MMO project. My responsibilities included configuring commercial events, handling localization tasks, and designing and developing mini-game features. This experience allowed me to work on a global project, applying creative problem-solving to enhance player engagement.
December 2023,
Unity Vehicle Driving Simulator Based on Eye-Tracking
position: Programmer, Team Leader.
I led the development of a vehicle driving simulator that uses eye-tracking for control. The camera monitors the user's eye movements, allowing for the control of acceleration, braking, reversing, and steering based on the pupil position. Developed at Zhejiang Sci-Tech University, Hangzhou, China.
November 2023,
Yakitori Sage Simulator based on Python
position: Team Leader, Programmer.
This project involves simulating the process of grilling yakitori using Joy-Con motion controls, with AI evaluating the cooking process based on factors like temperature, cooking time, and flipping technique. I was responsible for project design, architecture, and programming. Developed at Zhejiang Sci-Tech University, Hangzhou, China.
October 2023,
Safehouse System Utilizing Joy-Con
position: Team Leader, Programmer.
I created a complete home security system in the software engineering course, including visual identification, signal transmission, door and window movement recognition. The door and window motion recognition system uses my experience in game development, using joycon and its motion sensors and infrared cameras. Developed at Zhejiang Sci-Tech University, Hangzhou, China.
October 2023,
Modeling and Simulation of Nuclear Power Plant Main Control Tasks
position: Programmer.
As one of the programmers, Design and develop a human-machine interaction system for nuclear power plant operations, enhancing safety and efficiency through a QT front-end and Django back end. It supports real-time data processing, scalability, and security, offering a user-centered design and robust architecture for improved decision-making and future technological integration. Developed at Zhejiang Sci-Tech University, Hangzhou, China.
October 2023,
Motion-sensing Snake Game Console Raspberry Pi Embedded Development
position: Team Leader, Programmer.
I designed and developed a gesture-controlled Snake game using Raspberry Pi, a camera, display, and buttons. It features both single-player and two-player modes. In single-player mode, the camera enables gesture recognition for gameplay. This project explores the integration of gesture recognition and gaming, showcasing the potential of Raspberry Pi in IoT and human-computer interaction while providing a new gaming experience. Developed at Zhejiang Sci-Tech University, Hangzhou, China.