A PCG Pipeline for Yu-Gi-Oh! Like Card Games
Program Content Generation (PCG) is a key technique in game development that uses algorithms to automatically create game content—such as levels, maps, characters, and storylines—thereby reducing manual effort and increasing diversity and replayability. The integration of advanced AI, including large language models and diffusion models, has broadened PCG's applications in the industry.
As a programmer, I made a practical implementation of a PCG pipeline for a Yu-Gi-Oh!-like card game, leveraging LLMs and diffusion models to efficiently generate various game assets. Exporing new technology’s applying in game industry.
Keywords
dragon, universe, lightning, magic





Keywords
Jupiter, bounty hunter, sailboat, Atmospheric Monster





Keywords
robot, wolf, fox, bear, animal, soldier




